Shop More Submit  Join Login
×




Details

Submitted on
June 29
Image Size
649 KB
Resolution
1000×838
Link
Thumb
Embed

Stats

Views
455
Favourites
21 (who?)
Comments
28
Downloads
23
×
Asari concept art model by elyhumanoid Asari concept art model by elyhumanoid
- Mass Effect © Bioware
I have to say, I'm quite satisfied with the result. Spin, Slide and Bump  I love Asaris, so when I saw the concept art of some costumes I thought I could render one. I took this image as reference.
First I posed each model I needed in XPS. Then I sculpted a bit the nose and lips in Blender. I edited then the face texture in Photoshop. I found this awesome white marking in Taleeze's gallery (thank you!). The Vanguard\Infiltrator\Commando suit (which I modified removing the sleeves) and the head models are extracted by nach77, while I used Liara's romance model (extracted by HatOfAss) to provide the Asari with arms. I also created an alternative pocket on her arm as you can see. I actually don't know its benefit but I liked it aesthetically. LOL
Hope you like it :D

PS: If someone's able to convert this from Blender to xnalara\xps format, it would be GREAT.
Add a Comment:
 
:iconmajestic-msfc:
Majestic-MSFC Featured By Owner Sep 29, 2014  Hobbyist General Artist
What an amazing job you did on this, more unique Asari are really needed. It's a shame the game mainly just used Liara and changed the textures. It's a shame you haven't been able to get it converted to XNAlara yet. 
Reply
:iconelyhumanoid:
elyhumanoid Featured By Owner Sep 29, 2014
Thank you :)
Actually Padme4000 helped me! I'm planning on make it available, but I'm very busy in this days so I won't sumbit her model for now :/
Reply
:iconmajestic-msfc:
Majestic-MSFC Featured By Owner Sep 29, 2014  Hobbyist General Artist
Ah okay as I think it's the best asari model of an OC that I have seen. You should be very proud of it. :D
Reply
:iconelyhumanoid:
elyhumanoid Featured By Owner Sep 30, 2014
Wow C: Yes, I am :dummy:
Reply
:iconwolvengra:
Wolvengra Featured By Owner Jul 8, 2014  Hobbyist General Artist
Okay... LOVE IT! :D Nicely done. :3
Reply
:iconelyhumanoid:
elyhumanoid Featured By Owner Jul 9, 2014
Thank you!*_*
Reply
:iconwolvengra:
Wolvengra Featured By Owner Jul 9, 2014  Hobbyist General Artist
You are quite welcome!
Reply
:iconpadme4000:
Padme4000 Featured By Owner Jun 29, 2014  Hobbyist General Artist
really love the looks of this I'm curious though did you use models with bones in blender? just wondering as blender is what I use to make meshmods. Does the body still have its vertex groups for each part? if so I could give it an attempt for you even if it has no bones. 
Reply
:iconelyhumanoid:
elyhumanoid Featured By Owner Jun 30, 2014
Aww, REALLY? :happybounce:  Nope. I posed each model in XPS, then I exported them in .obj format and worked in Blender 2.69. You use Blender 2.49, right? Since it's an .obj file, there are no bones :/ I could give you my .blend file with the model anyway. If you've got problems I could do all the process again, and keep every bone but the head - I don't think I can sculpt it again as it is now D:
Reply
:iconpadme4000:
Padme4000 Featured By Owner Jun 30, 2014  Hobbyist General Artist
I can give it a go as the object file and see if it works right from that. and yeah I use 2.49 but as long as its an object file I should be okay to import it into 2.49

I mean if it doesn't work that way I could probably make the outfit the way you have as I have all the models you mentioned ported from the game so they are in their default format. then I should hopefully be able to apply vertex groups to the head you made which by the way I love :) 

just curious do you use xps to create all meshmods or do you use blender as well? 
Reply
Add a Comment: